//go:build !noasm || !appengine
// +build !noasm !appengine

// Code generated by asm2asm, DO NOT EDIT.

package avx2

import (
	"github.com/bytedance/sonic/loader"
)

const (
	_entry__value = 576
)

const (
	_stack__value = 128
)

const (
	_size__value = 12856
)

var (
	_pcsp__value = [][2]uint32{
		{0x1, 0},
		{0x6, 8},
		{0x8, 16},
		{0xa, 24},
		{0xc, 32},
		{0xd, 40},
		{0x11, 48},
		{0x10d2, 128},
		{0x10d3, 48},
		{0x10d5, 40},
		{0x10d7, 32},
		{0x10d9, 24},
		{0x10db, 16},
		{0x10dc, 8},
		{0x10e0, 0},
		{0x3238, 128},
	}
)

var _cfunc_value = []loader.CFunc{
	{"_value_entry", 0, _entry__value, 0, nil},
	{"_value", _entry__value, _size__value, _stack__value, _pcsp__value},
}
