//go:build !noasm || !appengine
// +build !noasm !appengine

// Code generated by asm2asm, DO NOT EDIT.

package sse

import (
	"github.com/bytedance/sonic/loader"
)

const (
	_entry__get_by_path = 240
)

const (
	_stack__get_by_path = 216
)

const (
	_size__get_by_path = 22344
)

var (
	_pcsp__get_by_path = [][2]uint32{
		{0x1, 0},
		{0x6, 8},
		{0x8, 16},
		{0xa, 24},
		{0xc, 32},
		{0xd, 40},
		{0x14, 48},
		{0x4897, 216},
		{0x4898, 48},
		{0x489a, 40},
		{0x489c, 32},
		{0x489e, 24},
		{0x48a0, 16},
		{0x48a1, 8},
		{0x48a2, 0},
		{0x5748, 216},
	}
)

var _cfunc_get_by_path = []loader.CFunc{
	{"_get_by_path_entry", 0, _entry__get_by_path, 0, nil},
	{"_get_by_path", _entry__get_by_path, _size__get_by_path, _stack__get_by_path, _pcsp__get_by_path},
}
